đź’«
Miss No Hit Wiki
  • Home
  • Documentation
    • Setup
    • Glossary
    • Tracer Settings
    • Trace Sources
    • Blueprint Nodes
    • C++ API
  • Tutorials
    • Zombie Claw Attack
    • Missile Projectile
    • Dynamically added melee weapon
    • Continuous Laser Beam Ability
    • Performance Optimization
Powered by GitBook
On this page
  1. Documentation

C++ API

PreviousBlueprint NodesNextZombie Claw Attack

Last updated 6 days ago

The C++ API closely mirrors the functionality of Blueprint Nodes, so it's recommended to initially refer to the documentation for Blueprint Nodes at

The CPP delegate "MnhTracerComp→OnHitDetection" is triggered when a hit, passing through the filtering system, is detected on the Tracer.

The commands "StartTracers" and "StartAllTracers" initiate Tracers to begin checking for hits.

Conversely, the commands "StopTracers" and "StopAllTracers" instruct Tracers to cease checking for hits.

Blueprint Nodes